

The access to them opens as you pass the levels. You can name them, feed them, and their number is limited to nine per fish tank (if a player wants more fish, he needs to pump it up to the next aquarium). The maximum number of stars of each aquarium is three.ĭespite the fact that we have only four types of items, they are not different from each other functionally.

Once the scale tops its maximum, the aquarium gains a star. The aquarium’s beauty is reflected on a special scale.

Each item has a price and a ‘beauty’ index that it gives to a fish tank. This happens with the help of four types of items: fish, decorations, characters and plants. In the meta, the player does the housekeeping around the aquarium. It is rather challenging to match gems on a small screen with 11×9 field format A player receives coins for each level based on the value of the level, saved moves bonus and star-related bonus. You can move gems to empty cells in the game (swap with empty). This feature is made for time-sensitive levels. You can move gems on the field while other gems are falling. Once the progress bar is filled, it appears on the field in a random location.Īlso, the game features another power up – the hammer. When a bonus explodes, the player collects yet another one – a lightning, which destroys all gems of selected color. The lack of variations in item demolition scenario only simplifies the life of a casual player: he knows that no matter what bonus he picks, the principle of his actions will remain. A firecracker can only reach adjacent cells and a dynamite ‘covers’ a much wider area. They are different only in the radius of demolition. The bonuses that the player can pick on the field while destructing the predefined number of items, always appear as bombs. Theoretically, it gives a certain edge to the player. Upon entering a level the player can choose bonuses that will appear on the field once the game starts. It can be a destruction of certain items or collection of all the gold from the level, or something else. In order to complete each level, you need to complete some tasks. The core gameplay, as we have already noted before, is a standard widescreen match-three (a la Cradle of Empires). “Building stuff” is a part of the game but without obvious benefits for the player All these items do not give you bonuses neither do they speed up the life generation timer. We are dealing with an original cycle here, where you get soft currency for gameplay, which is spent to gain even more currency from the gameplay.īut construction, decoration and fish itself, not to mention the new aquariums, does not affect the core gameplay. In case you have three aquariums with three stars each, you will get 180 extra coins for each successfully completed level. For example, if you have one tank with one star, then you are awarded 20 coins for each level as a bonus. The more stars you have, the more gold you gain from arcade levels.Įach star gives a raise of 20 coins. A higher ranking of the latter grants the player access to a new fish tank, which is also prone to further upgrades. The more items you build and decorate in the tanks, the more fishes you have, the cooler is the fish tank (more stars awarded). This housekeeping requires soft currency spending to be replenished on match-three levels. The player in the project manages a virtual fish tank.
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The distinctive feature of all parts of the franchise is that their gameplay is a mix of the traditional PC widescreen match-three with such genres as a builder and virtual pet simulator (a la Tamagotchi). Multiple “ghosts” of other games of Fishdom brand Most of these titles Playrix later removed from the app stores in 2015 getting ready for the Global release of free-to-play Deep Dive. Not one of them could be found among grossing hits or downloads leaders.
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As a rule, these were freemium-projects (essentially demo versions: you reach a certain point in the game, stop, buy a full version). Just for iOS Playrix released about 30 (!) versions of Fishdom. However, the title’s path to the mobile market has been long and difficult. The desire of the company to transfer its success to the mobile platform can be easily understood. But, given that the original title was in 2009 recognized as one of the bestsellers on AOL, BigPond and BigFish, and its conversion rate reached 14% – we may assume that even the first part was generating good revenue. The sales figures of the most popular marketplaces in this segment (BigFishGames in the West, Nevosoft and Alawar in Russia) are not publicly available. It is a tough mission to evaluate the success of the franchise on the PC casual market, where it was present until recently.
